AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games on iOS in Latin America Q2 2024
In Q2 2024, the top 5 bubble shooter games on iOS in Latin America showcased diverse trends in downloads, revenue, and weekly active users, with some apps experiencing notable growth.
In Q2 2024, the top 5 bubble shooter games on iOS in Latin America demonstrated varied performance across downloads, revenue, and weekly active users. Data from Sensor Tower highlights the key trends for each app.
Bubble Shooter: Pop & Blast showed a dynamic quarter. Revenue peaked at around $3.8K in the week of April 8 but saw a gradual decline, ending at approximately $1.9K by late June. Downloads experienced a significant increase towards the end of the quarter, with a high of 4.8K in mid-June. Weekly active users also grew steadily, starting at 16K in early April and reaching 18.6K by the end of June.
Bubble Witch 3 Saga maintained consistent performance in revenue, peaking at $2.5K in late April. Downloads consistently grew, with notable spikes in mid-June, reaching 670. Weekly active users remained relatively stable, fluctuating between 12.2K and 14.3K throughout the quarter.
Bubble Shooter - Panda Pop! experienced modest revenue trends, peaking at $1.9K in late May. Downloads remained low but steady, with a slight increase towards the end of the quarter, reaching 85 by the end of June. Weekly active users also showed stability, with minor fluctuations, ending at 119.
Marble Master had a strong start in Q2 2024, with downloads peaking at 11.8K in the second week of April. However, there was a notable decline towards the end of the quarter, settling at 1.8K by late June. Revenue followed a similar pattern, peaking at $1.9K in late May and declining to $1.2K by the end of June. Weekly active users saw a high of 85.6K initially but decreased to 68.6K by the quarter's end.
Bubble Witch 2 Saga exhibited steady trends. Revenue remained relatively consistent, peaking at $1.1K in mid-April. Downloads showed minor fluctuations, peaking at 571 in early June. Weekly active users remained stable, ranging between 2.7K and 3.1K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.